POV-Ray : Newsgroups : povray.general : Problem with pigment_map : Re: Problem with pigment_map Server Time
31 Jul 2024 08:28:22 EDT (-0400)
  Re: Problem with pigment_map  
From: Christian Froeschlin
Date: 22 Jul 2007 06:02:32
Message: <46a32b38$1@news.povray.org>
> I'm currently trying to build a gradient y texture to generate a 16 bit
> heightfield from an isosurface terrain.

I confess I don't really understand what you are doing. Are you
trying to simulate the freaky TGA red/green 16-bit hack? Why not
just apply gradient y to the isosurface and output a 16-bit PNG
using +FN16 or Bit_Per_Color = 16?


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